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Marapets is mobile friendly
Marapets is mobile friendly
SpanishMusicFan
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If you're level 11 and want to win your first battle (usually a Talon Quest), you'll want your pet to have around 20 in health, speed, strength,and magic. And you'll want 2 strong weapons.

If you're level 13 and need to win a Knutt Knight quest, you'll want 20-50 in health, strength, speed and magic (more is better). You'll also want two strong weapons, and you'll want to wait until you get a quest for a weak card.

If you're level 15, you'll be battling quite a lot, so you'll need a pet that has minimum 50 in health, speed, strength, and magic. And that pet needs to have equipped two strong weapons. You'll want to battle cards that are weaker than your pet so you can always win the battle.

So, what weapons will you need?

Mace, at 16 icons worth of damage, is the best weapon you can get without spending millions (and yes, I am assuming here that you don't want to spend millions). You can either win Mace from Defend the Castle (level 8, 2 star), or buy it in user shops. Since you can use 2 weapons per turn, it's best to get and equip 2. Defense weapons attack as well, so you can either get and equip 2 Combat Shield (also won from Defend the Castle) or leave these slots open. It's up to you.

Now, to train your pet.

So, how do you train your pet?

You can train with the Gym, games, Personal Trainer quests or a combination of all 3. The Gym requires crystals which are won from Haunted House quests. You can buy from user shops, too, but after a while this will become very expensive to do - especially during Maraween when prices tend to become insanely high, so best to stockpile your own hoard and best to start this stockpile as quickly as possible. How much to spend on each quest depends on your comfort zone and budget, so don't be afraid to let quests time out if they ask for too much. Whatever methods you use for pet training, you will want to stat up as evenly as possible. If you stat up with games, you'll want to get a pet stats gift box so the right pet gets the random stats. If you don't have a Pet Stats gift box, then a random pet will get the stat. The games that award stats are:

Fairy Flight
Gizmo Gravity
Gummy Bricks
Monty's Great Escape
Quack Mafia
Toy Blocks
Wallop!
Phantom Four (magic and charisma)

To find out what score you need f
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This is the Health Points and Total Damage of each card I have.

The first number is the HP or Health points or how long they can potentially stay in battle. The second number is the Total Damage, or TD. You want to battle cards that have a lower Total Damage than your pet. So for a card like Appy, it has 5 HP and 3 TD. If your pet's TD is higher than 3, your pet can battle it and win. If your pet's TD is 3 or lower, your pet is too weak and won't win the battle.

There are 4 lists. The first one is trading cards that I have bought from the Trading Cards Shop, arranged in order of total damage. The second one is my full deck in order of Total Damage, the third list is my full deck arranged in order of Health Points and the fourth is in alphabetical order. To make them easy to find via control + F, I have marked them 1. 2. 3. and 4.

1. Trading Cards from the Trading Cards Shop in order of total damage:
Appy - 5/3
Pop - 3/4
Halloween Snowman - 6/6
Pepperoni - 7/6
Uayl - 5/8
Lunar - 6/8
Halloween Alien - 7/8
Moola - 9/10
Gouda - 12/10
Beelzebub - 10/11
Pailor - 4/12
Pleon - 12/12
Spex - 15/12
Tuin - 24/14
Linuw - 27/15
Housse - 34/16
Treater - 20/17
Thirugon - 51/22
Rubhd - 20/23
Qikre - 30/29
Yaoe - 75/29
Clown - 65/35
Snap - 30/37
Mozo - 75/38
Betsoni - 95/45
Bigne - 96/49
Abolous - 101/53
Pessen - 123/63
Carnivore - 50/68
Don Pefuto - 131/69
Sugar Stack - 25/80
Toothache - 155/81
Twigee - 168/82
Mount - 155/83
Squit - 173/89
Tresure - 187/92
Wugor - 186/90
Dash - 197/103
Perchuka - 150/156
Undying Fairy - 130/230
Gelatin - 265/431
Common Zombie - 485/489
Giggles - 245/529
Seven Heaven - 395/556
Zetlian Guard - 365/650
Heckles - 495/779
Crepe - 590/979
Bullseye - 480/996
Evil Gummy Bear - 770/1170
Hitech Sybri - 950/1349
McDoogle - 1,050/1972
Gigantic Fairy - 2,500/2294
Voltage - 1400/2824

2. Full deck in order of total damage:
Super Dude - 0/1
Appy - 5/3
Mara - 5/3
Pop - 3/4
Illumi - 5/4
Halloween Snowman 6/6
Pepperoni - 7/6
Uayl - 5/8
Lunar - 6/8
Halloween Alien - 7/8
Sumo Feliz - 10/8
Santa - 17/9
Moola - 9/
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SpanishMusicFan69
SpanishMusicFan14 Dec 20216comments
These are the healers that I tested. The information is incomplete, but will be added in when the display is fixed.

H number indicates the healing power of the healer. The higher the H number, the stronger the healer. An asterisk in front of the name indicates that it can be bought at the weapons shop. All cap titles indicate retired. Double parentheses indicates the name it went by before the redraw/rename.

You are allowed to use this for your personal information only. You are not allowed to reblog this. Thank you for understanding.

Strength order, from highest to lowest:
*Daylight Health Ball r40 - h120
Yellow Magic Powder r37- h90
*Red Magic Powder r36 - h85
*Moonlight Health Ball r35 - h80
*Purple Magic Powder r35 - h80
*Orange Magic Powder r34 - h75
*Green Magic Powder r33 - h70
*Blue Magic Powder r32 - h65
Staff of the Sultan r31 - h65
Staff of the Temple r35 - h60
Staff of the Alien Fairy r14 - h48
Staff of the Fire Fairy r14 - h40 ((Fire Magic Staff))
Huthiq Eye Elixir - h40 (SINGLE USE ITEM)
Staff of the Invisible Fairy r12 - h31
STAFF OF CHRISTMAS r15 - h28 ((Peppermint Magic Staff))
Staff of the Golfer r13 - h27
Staff of Elf r12 - h25
Staff of Rapunzel r19 - h25 ((Rapunzel Magic Staff))
STAFF OF THE SCORPION r19 - h25 ((Scorpio Magic Staff))
Staff of Kirin r17 - h24 ((Kirin Magic Staff))
Staff of the Witch Doctor r10 - h24
*Staff of the Warlock r9 - h23
*Staff of Winter r10 - h23 ((Quell Magic Staff))
STAFF OF THE SERPENT r10 - h22
*Staff of the Yuletide r19 - h21
*Staff of the Light r10 - h20
Staff of Drew r14 - h19
*Staff of Love r18 - h19 ((Heart Magic Staff))
STAFF OF THE PUMPKIN r17 - h19 ((Pumpkin of Gold Magic Staff))
*Staff of the Circus r8 - h18
*Staff of the Enchanted r8 - h18
*Staff of the Nefarious r8 - h18
*Staff of the Wizard r9 - h18
*Staff of the Woods r8 - h18
STAFF OF THE SEA r8 - h17 (1785) ((Jessup Magic Staff))
STAFF OF THE SEWERS R9 - h17 ((Ushunda Magic Staff))
*Staff of Summer r8 - h17 ((Bolimo Magic Staff))
*Staff of Enpiah r9 - h16 ((Walee Magic Staff))
*Staff of the Cheap r9 - h16
*Staff of the Conjurer r8 - h16
*Staff of Jenoa r9 - h15 ((Yakubi Magic Staff))
STAFF OF THE MAGICIAN - h15 ((Addow Magic Staff))
*Staff
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SpanishMusicFan69
SpanishMusicFan14 Dec 20211comment
The max stat for each category in order of beginner, intermediate, expert and ultimate are:

Balance 60 192 432 600
Coordination 65 208 468 650
Defence 40 128 288 400
Health 30 96 216 300
Magic 30 96 216 300
Speed 50 160 360 500
Stamina 45 144 324 450
Strength 55 176 396 500

The min and max stat for each individual event:

Archery:
Balance 6-18, 48-51, 69-108, 111-150
Coordination 14-42, 112-119, 161-252, 259-350
Defence 4-12, 32-34, 46-72, 74-100
Health 6-18, 48-51, 69-108, 111-150
Magic 8-24, 64-68, 92-144, 148-200
Speed 4-12, 32-34, 46-72, 74-100
Stamina 4-12, 32-34, 46-72, 74-100
Strength 4-12, 32-34, 46-72, 74-100

Athletics:
Balance 8-20, 24-64, 68-144, 148-200
Coordination 8-20, 24-64, 68-144, 148-200
Defence 6-15, 18-48, 51-108, 111-150
Health 6-15, 18-48, 51-108, 111-150
Magic 2-5, 6-16, 17-36, 37-50
Speed 8-20, 24-64, 68-144, 148-200
Stamina 8-20, 24-64, 68-144, 148-200
Strength 4-10, 12-32, 34-72, 74-100

Badminton:
Coordination 16-40, 48-128, 136-288, 296-400
Defence 4-10, 12-32, 34-72, 74-100
Health 4-10, 12-32, 34-72, 74-100
Magic 8-20, 24-64, 68-144, 148-200
Speed 10-25, 30-80, 85-180, 185-250
Stamina 8-20, 24-64, 68-144, 148-200

Baseball:
Balance 8-20, 24-64, 68-144, 148-200
Coordination 8-20, 24-64, 68-144, 148-200
Defence 2-5, 6-16, 17-36, 37-50
Health 4-10, 12-32, 34-72, 74-100
Magic 10-25, 30-80, 85-180, 185-250
Speed 10-25, 30-80, 85-180, 185-250
Stamina 8-20, 24-64, 68-144, 148-200

Basketball:
Coordination 14-35, 42-112, 119-252, 259-350
Defence 2-5, 6-16, 17-36, 37-50
Health 4-10, 12-32 34-72, 74-100
Magic 2- 5, 6-16, 17-36, 37-50
Speed 14-35, 42-112, 119-252, 259-350
Stamina 14-35, 42-112, 119-252, 259-35
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SpanishMusicFan69
SpanishMusicFan18 May 20250comments
This blog is intended to show why a strong weapon is necessary. All the weapons were used by my battle pet, MariachiFan and all battles were against Appy.

She uses two of everything because you can use 2 weapons per turn.

Here are her stats at the start:b12ceac4b036ad9202be8f419c7c058b0e4f01fd.png


Here are her battle results with the weapons:

Staff of the Rainbow Fairy (17 Icons Worth of Damage):66c9770cc1efdf523450a4965a68435af0572b56.png


Mace (16 Icons Worth of Damage): ee2523783f468755bb1c0a5d6ac13381fcbde3c6.png


Bough Bow (14 Icons Worth of Damage):ef73972f1bed3cf16d7c86464c02d74e6c4110f2.png


Stone Spears (9 Icons Worth of Damage):541a75db6facde49186033d5174e517b5fb31408.png


Lightning Sword (3 Icons Worth of Damage):16057e0060e30d207190cac60a43f42e1d5e0424.png


Swirly Love Elixir (0 Icons Worth of Damage):2fa00482a2306fba6eba1b9a5bb113999a8bb926.png


You are allowed to use this for your personal information only. You are not allowed to reblog this. Thank you for understanding.



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