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XgBqSpm.png Check out my pet's profiles. They are a work in progress, but all will eventually include stories and a custom drawn pet header created by myself.

tumblr_o0xb69OxmJ1qhwjmvo1_500.gif

Augh is my Gourmet Pet
Wiki is my Book and Play Collections Pet
FM is my CD and DVD Pet
Magiu is my Magazine and Newspaper pet
Xu is my Battle and Musical Instruments pet.

If you need to battle these or any of my other pets, I'm happy to lend, but most of my pets have stats so they can be somewhat expensive.
Meggy
...
..
  1. Essence Win 10-24-22
    24th Oct 2022 05:09
    1 year, 5 months & 24 days ago
  2. Xu personal trainer week 7/28/2022 - 8/4/2022
    28th Jul 2022 06:27
    1 year, 8 months & 21 days ago
  3. Whirlpool wins
    26th Jun 2022 08:00
    1 year, 9 months & 22 days ago
  4. The Magic Box Present Pop 2021
    16th Dec 2021 08:32
    2 years, 4 months & 2 days ago
  5. You move the claw up...
    12th Nov 2021 09:15
    2 years, 5 months & 5 days ago
  6. EPM win 9/11/21
    11th Sep 2021 12:38
    2 years, 7 months & 6 days ago
  7. RP Stuff - First Post and Rules
    5th Sep 2021 17:19
    2 years, 7 months & 11 days ago
  8. New Audalania RP Character Profiles
    2nd Sep 2021 12:52
    2 years, 7 months & 15 days ago
  9. Audalania Revisited
    27th Aug 2021 14:46
    2 years, 7 months & 21 days ago
  10. Stat tracking
    8th Aug 2021 07:04
    2 years, 8 months & 10 days ago
...
..
EPM win 9/11/21
2 years, 7 months & 6 days ago
11th Sep 2021 12:38

You move the claw to the right...

Enchanted Ice Viotto Plushie is now in your Items

RP Stuff - First Post and Rules
2 years, 7 months & 11 days ago
5th Sep 2021 17:19

(Posting this for Meggy)

This role play is the creation of myself (Meggy) and the members of The Magic Box. By the time you read this, this RP may be closed to additional players, but if you feel like this is an idea that sincerely sparks your interest and you would like to join, mail Meggy with your character idea we I will discuss it with my club mates. This role play is intended for mature players who can handle an intermediate or advance style role play.


Please be considerate and follow the rules.

Rules:


-Follow Mara-rules. Keep it PG-13.
-Fill out a character sheet. (See below)
-Respect other players.
-If you’d like to play as more than one character, by all means, go ahead!
-Keep responses in third person and in paragraph format and please use proper punctuation and grammar as well as possible.
-Take turns and do not spam. Sometimes it may make sense to post out of turn, and that’s okay, but just try to give everyone a fair chance to post.
-No God-moding. No killing characters without permission.
-These rules may change, so keep an eye out.
-Be active and have fun!

Please take a look at this blog entry to get a better idea about the world:
https://www.marapets.com/blogs.php?entry=503994&id=5445458

If any of this seems familiar to anyone who may lurk on the RP forums, I used this same world in an RP on the now gone Advanced RP forum a few years ago. You don't need to be familiar with that RP to participate, but the above link should give you a better idea about world details such as locations, character races, and how magic works. Also, it's not complete, so just because you don't see something on there doesn't mean it won't fit in with this fantasy world. If you have questions, let me know!

Character profiles will be added to this blog:
https://www.marapets.com/blogs.php?entry=504014&id=5445458



Character Sheet - Fill this out, mail it to me, and I’ll post it in the character profile blog in the above link for quick reference.

Character Name:
Character belongs to:
Gender:
Age:
Race/Species:
Profession
Skill set: (what kind of magic does your character use?)
History:
Appearance:
(For fun, you can design a doll based off your character and post a selfie)
Other/miscellaneous info:

New Audalania RP Character Profiles
2 years, 7 months & 15 days ago
2nd Sep 2021 12:52

You can mail me with your character profiles and I'll include it in this blog

Character Name:
Character belongs to:
Gender:
Age:
Race/Species:
Profession
Skill set: (what kind of magic does your character use?)
History:
Appearance:
(For fun, you can design a doll based off your character and post a selfie)
Other/miscellaneous info:





Character Name: Elleandra Votawin (Elle)

Character belongs to: Meggy

Gender: Female

Age: 26

Race/Species: Half-troll (Actually a human who is able to shapeshift into a half-troll)

Profession: Adventurer/Mercenary/Treasure Hunter. When she's low on funds, she sometimes takes on jobs using her purification magic to exterminate shadelings. She is not above extorting wealthy individuals or villages for the use of her abilities. Usually to the tone of "Sure, I'll help you out, but you've got to pay me first."

Skill set/powers:
- White Magic - Purification. This can either be used defensively like a barrier (which she would be more likely to use in she were in human form) or offensively in the form of a mace (which she can only manifest in half-troll form.)
- Transformation magic - Including the ability to transform from human to half-troll She's locked in half-troll form because of the interference of the faestone in her eye.
- Brute strength. This is what she relies on mostly, but it's not always reliable.
- Her troll body is rather resilient. Most non-serious injuries heal overnight.

History:
In many ways, Elle's short tempered, cantankerous personality and ugly appearance are really just a front for someone who actually fears people and is otherwise weak.

Elleandra had a rough childhood. Her father passed away when she was only two and her mother was brutally murdered when she was eight, leaving the girl to fend mostly for herself. A traumatic experience when she was twelve triggered her first transformation and she quickly decided she would rather be ugly and powerful than pretty and weak. She grew up hardened and self-reliant, leery of people, after the way her mother was treated.

Elle is one of only a few humans in the world who has had direct experience with faestones. Two years prior to our current story, she had obtained, not one, but several faestones. These objects were far too powerful and she had no business possessing them. She wound up overusing one (a warp stone which one could use to teleport) and broke it, cursing her in the process. Because of this stone, now embedded in her eye, her ability to transform has been turned off, meaning she has been stuck in her half-troll form for two years. While it is her form of choice, it does have it's disadvantages as well.

Elle is very loud, gruff, and a bit of a troll in more ways than one. She's quick to laugh at the expense of others and sometimes takes her rowdy behavior too far. She's usually more focused on her own personal gain and the way she feels than the feelings or benefit of other people. Elle is quick to judge and usually just tries to see the worst in people. Because of these things, she may often come off as sounding like an immature bully.

Hypocritically, she hates bullies and is quick to step in and immediately rush into action if someone she cares about (or sometimes even a stranger) is in trouble. She can also have a protective, momma bear personality. Despite hating bullies, she's often too unaware of her feelings and the feelings of others to realize when she's being a bully. Or, she internally justifies morally negative behavior by feeling as though she's has to get one over on other people before they get one over on her. On the other hand, while she has few friends, she can be a loyal, if not overbearing, friend. Deep, deep down, she is actually a good person, though she doesn't want to show it out of fear of it being perceived as weakness.

Recent History:
Two years ago, during a particularly dangerous time when shadeling outbreaks were threatening the world, Elle met Kolbie and had been traveling with him for much of the time since then. From then and up until recently, Elle hadn't had much of an issue with making money by using her purification magic to eradicate shadelings from villages. Since this time, these demonic outbreaks have subsided to the point in which they've become somewhat uncommon (and increasingly rarer because of current events) leaving Elle without this easy source of income. Elle was not the easiest person to get along with as a traveling companion, and Kolbie frequently felt taken advantage of or as though he didn't matter. Eventually, the two had a falling out and Kolbie ran away. At first Elle wasn't particularly bothered by this, but she soon realized that he left his prized (and only) possession, his grandfather's book, with her. Over the past couple of weeks, she's become increasingly worried and guilty. She's decided to go to the Spring Tree in an attempt to find a way to find her friend.

Appearance:
As a half-troll, Elle is stout and muscular/heavyset. She has rough, grey skin, pointed ears, and a silvery mane which gives her a bearded appearance. (The best way to describe her appearance in Marapets related lingo is an Oglue-like human) She wears a pointed hat and a well worn adventurer's outfit. Recently, she has started wearing jewelry and clothing with blue accents to identify herself as a purification magic user. (More for monetary gain than out of the goodness of her heart.) She has a purple faestone embedded in her face where her eye should be. Though her faestone "eye" is still functional, she has taken to wearing an eyepatch over it because the only thing she can see out of it is the Faetree. Her "real" eye is a grey-ish silver. Her troll form is technically half rock troll and her skin has an almost sandy or pebbly texture to it, serving almost like an armor against superficial scratches and wounds.

As a human, her true form, Elle is a petite woman with long blond hair and blue eyes. Her hair is long and tends to stay unkempt and tends to partially hide her face. When her hair is brushed, it's actually quite pretty.

Elle's real height is only around 4'9”, though she seems somewhat taller and has a greater presence in her half-troll form than her human form. As a human, it is not uncommon for her to be mistaken for a child despite being in her mid-20s.

Other/miscellaneous info:
Elle was once able to use transformation magic to turn items that may be quite large or heavy into items that can be easily carried such as buttons or feathers. However, because she has been cursed by a faestone that has now replaced her eye, her transformation magic has been cut off so she can't even access those belongings. She still keeps them in her satchel. She has been essentially locked in her half-troll form for two years because she is unable to use transformation magic.

Normally, the only thing she can see out of her faestone eye is the Faetree, the tree which the stone was obtained. But sometimes she can see other visions that make her question reality. The contrast between these visions (what she sees with her real eye and what she sees with her faestone eye) can give her a headache or make her feel sick and disoriented. Because of this, she has taken to wearing an eyepatch or keeping it covered. The faestone's original power was teleportation, and though it hasn't worked since it broke, sometimes Elle feels like she's being pulled somewhere. The faestone is prone to being manipulated by magic (particularly fairy magic), causing it to glow and causing Elle great pain.

Though originally she was extremely giddy about coming into possession of such legendary and valuable artifacts as faestones, it's become a ride she'd rather get off of. (Ironic since she's headed into fairy territory)

Drawings - Drawn by me
(troll form)
https://mara.pics/uploads/5445458/6263b22f95f2786027cb329d650d7f6996ffccaf.png

(human form)
https://i.imgur.com/CDQ87PY.png
https://i.imgur.com/81bsPLa.jpg (purification wizard uniform)

(human and troll forms)
https://i.imgur.com/KJ7oSFL.png









Character Name: Kolbie Lukirth
Character belongs to: Meggy
Gender: Male
Age: Teenager. Technically 19, but he seems younger. He hasn't really aged since he was 15.
Race/Species: Undetermined Chimera-like Monster corrupt (Formerly human)
Profession: None, but as a human he was a healing wizard
Skill set: In his current body, the only magic he is capable of his destruction and fire. He only uses such power as an involuntary stress reaction or as a last resort.
Other: Has an intolerance to white magic. He can't use it and it can't be used on him without causing serious pain.


History:

Kolbie was born human, into a family of highly regarded healers. Kolbie's last name, Lukirth, was from his mother's side of the family and he was raised by his maternal grandfather, Kaveil Lukirth. Though he was provided for, Kolbie was treated quite coldly by his grandfather and the two had more of a master/apprentice relationship than a familiar one. Kolbie's childhood was spent training to be a healing wizard worthy of his bloodline and was almost never able to interact with children his own age. He grew up following and assisting his grandfather with his mostly older patients and was often doted upon by them. From a very young age, he learned that being polite and well mannered would earn him attention and that becoming a great healer would earn him the praise of his grandfather and other people. Even now, he comes off as naive in social situations and has an awkward, polite way of speaking to people he's just met. He has a high level of pride, but a low sense of self worth. As a human, his sense of self worth came from how many people he could help. In his current form, he feels like he lacks meaning. He's never held his own life in as high of a regard as the well being of others.

By the time his grandfather passed away when he was around fourteen years old, Kolbie was already a master healing wizard, but he was unsatisfied by the amount of energy he was able at a time. In an attempt to increase his magical capacity, a freak accident occurred and Kolbie accidentally cursed himself to the form of a diminutive monster. To mess up a spell so badly that one changes form so drastically is extremely rare and practically impossible under normal circumstances. Instead of increasing his magic, he increased the amount of shadeling energy in his body, effectively destroying himself. He should have died, but an outside magic source combined with him gave him a different form. His mind and soul are basically in tact. He is still able to speak in this form. Usually.

For two years before meeting Elle and Zidane, Kolbie lived in the shadows, surviving life as a scavenger at at times a thief while living life as an outcast. Most of his human contact over this time has consisted of being called “Demon” and “Vermin” or being chased out of villages by mobs with pitchforks.

In his current body, the very nature of Kolbie’s magical abilities completely changed. He is incapable of using healing magic and if anyone were to use healing or purification magic on him, it would harm or possibly kill him. His current abilities are more destructive and volatile in nature. He is capable of casting powerful explosion spells and fireballs, though the results can be somewhat unpredictable. He rarely uses destructive magic, even as self protection because it goes against his beliefs as a healer.

Despite no longer being able to use healing magic, he keeps his grandfather’s book of notes and spells close at all times. (Note: At this point in time, Elle is holding on to his book.)

Though Kolbie is kind-hearted to a fault, he is not a complete pushover. When angered or agitated, he tends to show it. He can be prideful and quick to anger, especially if his family is insulted or when he feels he is correct or trying to be helpful and not being taken seriously because of what he is. He's plagued by shadelings that follow him around like fleas or tiny flies. When he's especially angry, he tends to unintentionally summon more of them, which can lead to dangerous situations.

At his core, he is still human, but he's trapped in the body of an animal-like creature. Sometimes his mind fails and he runs on instinct. In situations where he is startled or cornered, he may bite or kick or scratch. Or if he's starving, he may eat something unpalatable without even realizing it because he's in survival mode. He hates slipping into these moments of more feral, irrational behavior since he usually has no recollection of what he's doing. Still, if he had a choice, he would rather be a mindless but harmless creature for the rest of his life than he would have a demonic outburst (from his shadeling nature) and kill or hurt anyone.

At his core, Kolbie is a mixture of three things: shadelings (demonic energy), magic, and a human soul. If any of these elements are removed, he can't survive. If any of these elements were to be considered "unnecessary", it would be his humanity since he can technically function without it... Albeit, as nothing more than a demon.

Recent History:
For much of the past two years, he had been traveling with Elle. Sick of Elle's behavior and feeling like she wanted to use him in a plan to trick people to make money, the two got into an argument and Kolbie ran away. When he left, it was possible that he was not totally in his right mind because he left a precious family heirloom, his grandfather's book with Elle. Kolbie may have been trying to find Zidane, one of his only other friends, after he left.


Appearance:

Drawings - Drawn by me.
Human and creature form
https://i.imgur.com/KwB0NA3.png
Child Kolbie and his grandfather, Kaveil
https://i.imgur.com/TnAcFq1.jpg
Kolbie, Elle, and Zidane (Draco's character)
https://i.imgur.com/yGGCEEc.jpg

Currently a small green creature that seems to be half rodent/half reptile monstrosity. He is covered in a strange mixture of green fur and scales. His feet are hoof-like and he has a snake for a tail. When on two legs, he stands around two feet tall and may occasionally wear "clothing" made of rags if he wears any at all. Physically, he's more comfortable walking on four legs than two, but he likes to walk on two legs whenever possible. He also tends to talk with his hands.

Though of course he can speak (and usually it's hard to get him to shut up) his vocal cords are kind just as much of an amalgamation as he is. His voice cracks and he often has to clear his throat to make sure he's speaking the way he wants to. Sometimes, if his voice is strained, he may not be able to speak at all. He's capable of hissing, growling, squeaking, and even bleating like a baby goat if he yells.

Kolbie's tail behaves somewhat independently of its host. It is mostly harmless, and quite friendly in nature. However, it will bite if provoked or its host is in danger. It does not eat, but will hunt for large bugs and rodents which get too close to Kolbie as he sleeps... Which it will proudly present to its host as sustenance when he wakes up. His tail behaves more like a cat or dog than a snake and if it is petted on its head or scratched under its chin, it has a calming effect on Kolbie.

Though they normally co-exist well, sometimes, he and his tail have disagreements. His tail is often quicker to pick up on danger than the rest of his body. Normally Kolbie picks up on this, but sometimes, if he refuses to go where his tail wants him to go, his tail will suppress Kolbie's will and force him to run away or do what he needs to survive. This doesn't happen often, and when it does, Kolbie normally has no recollection of it.












Name: Prince Eclipse

Age:15

Gender:Male

Race/Species: human

Profession: Prince Of The Moon Kingdom

Skill set: swordsmanship, duel wielding (melee) Moving Constellations, Animal Handling, water manipulation(spell controlled).

Spells - Lunar Aura, Water Manipulation, Dancing Lights, Moonstone Barrier (when moonstone on his crown is present)

History:

The moon kingdom is located in the lower parts of the Orcono Mountains, which is in Agonei.

Eclipse was an only child with only his mother bringing him up since the age of four, a bigger war was happening past the borders of Agonei Eclipse’s father led the knights into battle, he never returned.

Eclipse grew up learning all the royal protocols and responsibilities, Eclipse was able to take on some of the much bigger roles a lot faster than his previous descendants.

By the age of 15 Eclipse was ready to take the throne and his mother Abdicate her position but the moon’s alignment was off on the day of his coronation, causing his mother to go into a deep slumber, she controlled the moon and the kingdoms powers, as it weakened so did she.

Appearance: Purpleish- blue hair with Purpleish - blue eyes, pale skin, Prince Wear (A crown with blue gemstones in the shape of crescent moons , Yellow cloak with a white fluffy rim around the top ( grey,black and white tartan pattern on the inside of the cloak) , yellow smart trousers and Grey smart top(can’t be seen under the cloak) with black smart shoes/

Other/miscellaneous info:

Has a pet wolf named Reito who he grew up with. - Eclipse is Reito’s Royal handler who trained and worked along side Reito so have a deep connection between the two

Pet Info:

Name: Reito

Species: Wolf

Appearance: white and grey

Age: 6 in human years

Skills: attacks as a normal wolf no magical abilities.

Other/miscellaneous info: Reito is like an oversized dog and is a friend to all that his prince deems fit and will befriend anyone he can for pets and a couple of biscuits, however if his Prince or anyone he or the Prince cares about is harmed or directly being attacked he will not hesitate to strike back and protect.













* Character Name: Gwenhwÿfar (Gwen for short)

* Character belongs to: BriBri

* Gender: Female

* Age: Immortal, but acts with the maturity/ look of a young human adult, around the age of 22. Gwen finds that age group to be the most fun to portray.

* Race/Species: Fairy

* Profession: Healer. She uses her healing magic and potion-making skills to heal minor to moderate injuries and illnesses. If she attempts anything more than that, Gwen will get very weak or faint, depending on how severe the wound/illness. While she won’t hesitate to charge the wealth for her medical skills, she will usually not charge the poor. Though she has accepted food and/or lodging if they could spare it.

* Skillsets:
- White Magic: Healing.
- Illusion Magic: Gwen usually uses her illusion magic to change her physical features to blend in.

* History: Gwen, like most fairies, was born from the Faetree. Unlike most fairies, however, Gwen has an adventurous spirit and was not content to spend her life protecting the tree, despite knowing how important the three trees and the faestones are to everything. So one day, Gwen decided to leave the Upper Greenlands and explore the rest of Audalania. However, not willing to leave her homeland fully behind, she scooped up some of the soil near the base of the Faetree and put in a little vial and then using a piece of thin rope she placed around her neck, before leaving the island.
Gwen then spends most of her time roaming around Audalania, usually alone though she has joined some adventure parties, offering up her healing abilities. She has occasionally stayed in a city or town for a generation or two, longer if there is a particular family she grew fond of during her stay. Gwen would also make her way back to the Faetree (as well as the Springtree and the Lifetree) from time to time.

* Appearance:
- Physical Features: Gwen is an average height, light skin fairy. She has freckles dotting around her face, and big, dark purple eyes. Her pointy ears are mostly hidden by her long, thick, slightly wavy auburn hair. Her wings are almost transparent dragonfly-like wings, with light brown veins. Of course, thanks to her illusion magic, she can “change” her looks whenever the need/want occurs.
-Clothing/accessories: Gwen’s clothing of choice is green blouses, black leggings, brown skirts, and boots. Gwen knows it is not very subtle, but she also doesn’t care. She also wears a vial filled with soil from the Faetree on a thin rope around her neck. She wears a potions belt around her waist that usually holds healing potions and antidotes for quick access, and a bag filled with other potions, potion ingredients, bandages, food, and trinkets she has collected throughout her travels.

* Other/ Miscellaneous info: Gwen is quite a trusting person. She always tries to see the best in a person, and to give them the benefit of doubt. Despite numerous times of seeing cruelty through out her travels (and even been betrayed a few times), Gwen’s views haven’t waived.







Character Name: Zidane
Gender: Male
Race/Species: Spectral- Shadow Man
Age: Unknown- appears to be mid 30's
Nature/Personality: Dark
Character belongs to: Draco

Character Details:
Zidane takes on two forms-Human and Shadow/Shadow mist.
As a human, he's medium height and well built He does his best to blend with the humans during daylight hours with his signature black attire brimmed hat and long overcoat and boots. He had black hair, black goatee and black eyes. There was nothing spectacular about him otherwise, he appeared to be an average looking human being.

In his shadow form, he is featureless, nothing but a black shape- sometimes red glowing eyes appear if he's provoked. Sometimes he appears clean with lines like a shadow, sometimes in a black misty form. This is the form he uses to feast or to escape suspecting humans. Humans rarely get a good look at him as Shadow form, but when they do, they are usually struck with paralyzing fear that lasts for many sleepless nights. Humans claim to see a shape, a silhouette of a man with a brimmed hat and coat lurking over their beds at night, feasting on nightmares and fears.


Background: People that meet him in human form believe Zidane is a typical traveler longing to see what the world holds. He spun no tales, not wanting to draw attention to himself. The lies consists of him having an average life growing up, caring parents and siblings, never married. Sometimes he'll give a profession as a reason for being in a new town, sometimes he will say he's studying abroad.

But his true history has never been told. Frankly, it's been so long, Zidane sometimes forgets where he came from. Tales of his shadowy appearance traveled back many centuries, each story as frightening as the last. He was often a tall tale parents tell trouble making children to get them to behave, he's called the Boogeyman by the children. Sometime over the centuries, paranormal investigators dubbed him the Shadow Man, a title he accepted.


Ability/Skills:
-Traveling within the shadows
-Limited control of shadows to do his bidding
-Weaves dreams into nightmares to create terror for him to feast upon
-Sends paralyzing fears into others
-Can tell apart humans and non-humans by sense of aura

Weaknesses:
-Prolong sun exposure
-The Bible (people reciting the bible and prayers to keep him away)
-Sudden bright light while he's in Shadow-form









Character Name: Chase
Gender: Male
Age: Late 20s
Race/Species: Fairy
Nature/Personality: Light, can be too quick to judge, stubborn and is extremely protective of his kind and Mother Nature.

Character Details:
Appearance: Strong buff 5'4" body littered with battle scars. On his arms, he has four black tribal tattoo bands, indicating his status as Warrior Captain of the fairy guards.
Bearing strong jawline and long ears that tapers into a point, his ears are decorated in piercings. His hair's short silvery-white, often shaggy. Stormy grey eyes. He has 3 pairs of transparent dragonfly-like wings, shimmering in iridescent shades of rainbows.

Wardrobe: He wears black cargo style pants with knives haltered against both thighs and a long sword strapped to his back. He has no shoes or shirt.

Weapons:
Twin daggers strapped at his thighs, long sword at his back

Ability/Skills:
-A strong combat fighter, skilled with a bow & arrows, knives and swords
-Has some healing powers, weak and extremely limited
-Can weave light magic against the dark forces, strong purification magic.

Audalania Revisited
2 years, 7 months & 21 days ago
27th Aug 2021 14:46

Note: Apologies in advance if this is a huge information dump! I know there's a ton of exposition and world building here and not every detail is going to be important, but this may help you develop your characters and give some background information to the world itself.


Audalania is a land established on and deeply connected to magic. Despite being more mundane and less gifted than other races and magical creatures connected to magic, almost all humans possess at least some magical connection.


klo1Rld.png

- The Goodlands -
Plentiful freshwater rivers and underground springs have made this land the the breadbasket of Audalania. Most of the human population lives here, towards the middle and east of the continent. The kingdoms here have been historically peaceful and prosperous, but recently there has been a plague of demon energy known as shadelings. This demonic outbreak has subsided by the time our story takes place. The city of Kuvilos was destroyed by demons two years ago.

The Spring Tree is located here


- The Greenlands -
- Consists of Upper, Lower, and "Middle" Greenlands. The Middle Greenlands are a part of the Goodlands. These are forests. Though there are some small pockets of human population here, for the most part this is untamed wilderness; home to fairies and wood-dragons. The large trees on the map are all believed to be connected. These trees and the areas around them are protected by powerful magic, and few humans have ever seen them.


- Agonei -
- A desert continent. Many celebrated white magic users come from this barren realm.
- The Orcono mountains are an extremely dangerous place for humans. The island off the east coast is surrounded by whirlpools and storms, making it impossible for humans to get to.

- The Aquani Channel separates The Goodlands from Agonei. The waters here flow from west to east and are quite calm.


- The Dragon Isles -
An island populated mostly by outlaws and dragons. A rough place with varied landscapes including active volcanoes and lush forests.



------------------
The Great Trees
------------------

The three most important landmarks of Audalania are known collectively as The Great Trees. These three trees are separated geographically by hundreds — even thousands of miles, but they are believed to be connected by a vast root system which spans the entire continent. Each of these trees radiate with intense magic and it is believed they are the source of most of the magic in the world.

Human knowledge about the Great Trees is limited mostly to accounts by creatures who are able to get closer to them.

Under normal circumstances (before the Spring Tree's sign of decay), strange things happen to humans who venture too close to any of the Great Trees. Humans who venture too close become just another part of the scenery, turning into trees or stone.

If something were wrong with one of the Great Trees, it would effect magic around the world. These effects may be small at first, but could have a dire effect on magical creatures, humans, and the world as a whole.


The Great Trees include The Faetree, The Life Tree, and the Spring Tree.

The Faetree - This tree is located in the Upper Greenlands, the northern most land of Audalania. No humans live on or are permitted/able to visit this large island. Instead it is the homeland to Audalania’s humanoid fairy population. This tree has a large concentration of faestones; wondrous but dangerous magical objects which are zealously guarded by the fairies of the Upper Greenland. The other trees have fairies and faestones as well, though their populations are considerably smaller.


The Lifetree - Thousands of kilometers to the south of the Upper Greenlands sits the Lower Greenlands. This island is covered in a tropical forest and it is believed that each tree on this island is directly connected with The Life Tree, which means that the canopy of this tree extends for hundreds of kilometers. This island is largely undeveloped and home to many exotic creatures.


The Springtree - Located on a western peninsula of The Goodlands, The Spring Tree and its surrounding forests is where our story takes place.

------------------
The Spring Tree
------------------

5a8e8f5ff65495436b787e20765b4d584269c0bc.jpg

Hundreds of kilometers of the land surrounding the spring tree is full of lush forests. Under normal circumstances, not many people tend to travel to what are considered the Spring Tree's forests, even on the outer edge, out of fear of enchantment. Despite the forests being unusually healthy and green, these areas are no more unusual or dangerous than any other forest in Audalania.

There are human villages deeper in the the forest, though these have a reputation of harboring outlaws and outcasts: desperate people who do not care that the land surrounding them is enchanted. This very large region of the forest is known informally as Rogue's Woods. To assume that everyone here has a criminal background or are of poor character is untrue. People who live here tend to be more tolerant of groups that may be outcasts or persecuted elsewhere. There are a few elvish villages here. These villages that are deeply connected to nature and appear like something out of a story book. While other elves prefer to live in lands untouched by humans, closer to the tree, these elves live side by side with humans, even having families together.
Aroot, one of the largest towns in the world is located in an area that is considered to be part of Rogue's Woods.


There is a stretch of forest (between around 75 to 80 kilometers to the Spring Tree) which is known as The Forest of Lost Souls. Normally, this is the point of no return for any human who is foolish enough to travel here. The land is so enchanted, any human who sets forth here is permanently transformed (Normally into a tree or a rock) and never able to leave. Locals say that only cursed trees grow here because the normal trees want nothing to do with it.
These woods are spooky and even races who can withstand the magic and live even closer to the Spring Tree avoid it. Even if magic is turned off or severely reduced, many people would lose their nerve and go back to where they came.

Between the Forest of Lost Souls and The Spring Tree, the forest is always green and the land is rich. Though some of the elvish villages do have small gardens for the benefit of their communities, most who live here live almost entirely off the bounty of the forest. It is an enchanted paradise. As one gets closer to the faetree, there are less elvish villages. Wood elves and wood trolls live here. These beings are more connected to the magic of the tree and would be the first (beside the fairy race) to feel the effects if something were to happen to the tree. They may turn hostile

There are natural, sometimes winding and small roads or paths that lead to the Spring tree.



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Races
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Besides humans, other races include, but are not limited to elves, trolls, dragons (both humanoid shapeshifters and feral), fauns, werewolves, and other fantasy creatures. (Just because it's not listed here, doesn't mean doesn't exist in Audalania.)

Some have assembled into human society while others stick to the forests. Fairies especially tend to stay with their own kind and rarely venture away from the Great Trees.


=Humans=

Humans are the dominant/most numerous race of the world of Audalania. However, other races may outnumber them in the forests. Humans have the broadest potential for magic, but they also tend to be some of the weakest when it comes to magic use. Half-Elves are humans with one high-elf parent or grandparent. Their magic takes after their human parent, though they tend to have a sightly higher capacity for magic than the average human.

=Elves=

High-elves: The most human appearing of the elves. Their lifestyles and lifespans can vary widely. High-elves that live closer to the Spring Tree may be centuries old. They live a tranquil, unchanging life and tend to be more in tune with nature. Other high-elves prefer to live among humans and live shorter lives and may be less magically inclined than their counterparts.
High-elves tend to have a much higher magical capacity than humans, but their magic tends to only be nature, illusion, or shapeshifting based, with a some having white magic abilities. Not all high elves are shapeshifters or users of illusion magic, but most have at least some connection to nature magic, even if it is weak.


=Fairies=

Fairy kind includes a wide variety of creatures. Some have a physical body, while others are a projection of magical energy (this phenomena is discussed in greater length in the faestone section). Some fairies look like elves with wings while others look more like slightly humanoid insects. The elves listed here are basically humans/elves with wings.

Fairies: Sometimes called high-fairies, these fairies appear at first glance to be high-elves with wings. Not all fairies are the same. Some may be the same height as an average adult human while others are similar in size to imps at just a few inches tall. The largest population of fairies in the world live in the Upper Greenlands, the island where the Faetree is located. Naturally, the only other places in the world fairies are native to is the Spring Tree and the Lifetree. Some fairies have left their trees and traveled the human realms and will send warriors to investigate if there is a threat to their trees or the world as a whole. Fairies guard and protect the Great Trees and the faestones with their lives. When any of the Great Trees suffer, fairies everywhere suffer.




=Other races and notable creatures=

Wood-elves: These elves are so deeply a part of nature, they have tree bark for skin and grass or moss-like hair. They live almost exclusively in an area of the forest near the Spring Tree. (The only other place in the world they naturally live is near the Life Tree, where they are found in even higher numbers.) All wood-elves are experts in nature magic. This is as natural to them as breathing. They prefer not to interact with other races.

Shade-elves: Driven to near extinction ages ago, shade elves are one of the rarest races in the world. Most people are not even aware of their existence. Their skin is grey and eyes are black. It is common for them to have either one or two small horns on their head. The only magic they are capable of is black/dark magic. They attract shadelings and are almost constantly swarmed by shadeling particles. They feed on these particles, making them the only native Audalanian race that receives any benefit from them. Other races feared them, believing them to be demons, leading to most of them being killed in massacres that happened several millennia ago. There may only be a few dozen left in the entire world. While most people have never even heard of this race, some brave shade-elves like to live in crowded towns/cities where they can stay hidden, only coming out after nightfall, feasting on the shadelings that are drawn to these places.


Imps (aka lesser fairies) :

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It's arguable whether or not these creatures are actually fairies. In fact, they probably aren't closely related at all and just get lumped together because they are magical creatures with wings. Most humans have had no experience with true fairies, but everyone has at least heard stories about imps. Imps are the creatures they warn you about before heading into the forest. They're small in size, usually averaging between three and six inches. They live in hives, protecting their territory. One by itself would be an annoyance... but if you anger a colony of them, you would be done for. These are the type of fairy that would feast on your eyeballs or turn you into a tree if you fall asleep in their territory. They are commonly found in swamps, and they are one of the few creatures that live in the Forest of Lost Souls, probably because they get sustenance from the collective misery there and probably enjoy pulling humans into the forest as they realize they've gone too far. They prefer to live in the forests while still being somewhat close to humans. They enjoy watching people, especially people who behave as maliciously as they do. If they especially like them, they will gobble up the person's body as a swarm, converting whatever is left into another imp for the hive. This is as nightmareish as it sounds. They are sometimes capricious and instead of doing a person harm, they may give a person something that was left in the woods by another person as if to say "Get this trash out of here."

Once, a woodcutter went out gather firewood and never returned. A search party was formed but the man was never found. A few years later, his son, who was traveling to a nearby village, was lured by the imps into the woods. He was vastly outnumbered and unable to get away as they tugged at his limbs and clothing, forcing him to go with them. When they finally stopped, the frightened man opened his eyes to see a skeleton on the forest floor with an axe in its hand. The imps disappeared as though they were never there to begin with.


Pixies: Pixies are small creatures made of pure magic. They appear to have no physical body, but in reality, their physical bodies are rocks which are a type of faestone and they are an astral projection. While they seem completely different than high-fairies, they are similar beings and much closely related to them than they are imps, despite being a similar size. Pixies and faestones are native only to the three Great Trees. If the Spring Tree (or any of the other Great Trees) languishes, so would the the faestones.


-Dragons-

Dragons in this world are varied. There are some that are nothing more than feral beasts and others which can shapeshift into human or human-like beast men. Some only use this form when needed to communicate with other races while others prefer it. There are many species of dragon who live in Audalania, but only three that have colonies in the Spring Tree's forest.

Forest dragons: These dragons are found only in the woods closest to the spring tree. They are large, ancient, and almost completely immobile dragons that "guard" the tree. They are nearly as old as the forest itself and are covered in moss, plants, and trees. Though they do not take on a human form, they are sentient beings and can speak most languages. With permission from the dragons and great respect, elvish craftspeople use tree branches or scales from the dragon's to create incredible magic items such as wands, staffs, or amulets. These dragons live close to the Spring Tree canopy, and they are as close to the tree as non-fairy beings tends to go. They are so in tune with the tree, they are the first to feel the tree's pain. Sadly, by the time any outsiders would make it to these dragons, they would be incapable of speech and would seem like little more than non-living statues that happen to be covered in foliage.

Gnome dragons: Native to the woods surrounding the Spring tree. They are one of the smallest of dragon species and their beast form is around the size of a cat or medium sized dog. They can shapeshift into small gnome-like people and are quite inquisitive and intelligent, often having intelligence beyond that of a human, though they do not speak human language. Some elves can understand them though, specifically wood-elves and some high-elves. Some of these dragons prefer to live in the woods, while others live in elvish villages. They are more common in the forests closest to the Spring Tree, but some also live in Rogue's Woods. It is not unheard of for these dragons to "adopt" families. They sneak inside homes at night and tidy their surroundings or do forgotten chores before leaving in the morning.

Lagoon Dragons: These intelligent dragons are found in and near the largest lakes surrounding the Spring Tree. They are highly social dragons and often prefer to live in a humanoid form. In this form, they resemble humans or high-elves, but have scaly, aquatic shaped ears. They also have beautiful blue scales around their eyes that looks like a shimmering eye shadow. They are strong swimmers and have a strong affinity for water elemental magic. They have villages built in and around different lakes and the water here is quite pure. They are often weary of outsiders near their villages and are protective of their territory, but most would not let a weary traveler go thirsty.



-Trolls-

These are not the most intelligent of creatures and, while they aren't necessarily evil, they end to be territorial and are very hostile towards outsiders in their territory. Trolls in this world appear somewhat Oglue-like and each species has a mane regardless of gender. (True trolls are born from elements like rock and have no gender.) Not all trolls are capable of human speech, but ones that do usually speak with a very elementary vocabulary. They may grow frustrated when people don't understand them and lash out. They often have a "pound first, ask questions later.... or never" mindset. There are no troll villages. They mostly live in the wilderness. Trolls have been known to eat humans and livestock, but they are also capable of gentle behavior as well. There are stories of children getting lost in the woods and being led to safety by trolls. There are also just as many stories warning children "to stay out of the woods or you'll be gobbled up by trolls."

Wood Trolls: These trolls are slow and lumbering. Their bodies are made of bark and their manes are like long blades of grass. Trolls who live closest to the Spring Tree are huge creatures that are all but immobile, similar to the Forest Dragons. They look like they are a part of the landscape. Wood Trolls that live further from the Spring Tree, are more mobile. They tend to be protectors of the forest, and often harass anyone they feel is hurting the forest.

Rock Trolls: They are similar to wood trolls, with a stone-like body. They tend to live in rocky locations such as mountains, but there are a few in the forests.

As a personal character related note, my troll character is a half-troll. No, humans and trolls aren't genetically compatible, but this means she is a human who is able to shapeshift into a form that is part-human/part-troll. I say this here as a reminder that shapeshifters may only have the talent to take on a half form



Fauns (AKA Satyrs): Fauns are half human-half goat creatures of the forest. Similarly to the the satyrs from Greek and Roman mythology, some think of them as symbols of fertility. However, they aren't as lustful as people make them out to be and they may be offended by that stereotype. They are just as intelligent as any human, but they prefer to live a nomadic lifestyle, living in family groups and living off the bounty of the forests. Meeting a faun who prefers to live in villages with other races instead of living a nomadic lifestyle is an oddity, but there are some who do prefer the comforts of village life. Some of these fauns use illusion magic to fit in with human society. Illusion magic tends to be the only magic this race can use, and they tend to be masters of it. Though some are able to use transformation magic to take on the form of a goat or a human.


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Magic
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Magic of this world can be broken down into White/Light Magic, Black/Dark Magic, and Elemental Magic.

- Magic is like an individual's finger print. It is unique to every user. No one's magic is exactly the same, even if different people learn the same spells.
- White magic and Black magic are incompatible. A healing wizard cannot cast a shadow spell. If they could, the very nature of their magic would change.
- A person's magical properties are determined before they are born. Under normal circumstances, this cannot be changed.
- Genetics can play a role in magical properties as there are family lines who are more inclined to have magic of a certain type.
- Magical alignment (Dark magic or light magic) does not mean an individual is a good or bad person. An evil light magic wizard could exist who wouldn't think twice about causing an illusion that would make someone fall off a cliff or turn a human into a frog.
- Even if they have the capacity for magic, not all people can use magic or choose to pursue magic.
- Depending on the place, culture, or individual prejudices some non-dark magic may be seen as dangerous or taboo and something to be feared.
- Examples of this include fire mages who are grouped together as being destructive bullies.
- Despite not being inherently evil, shapeshifting magic is sometimes seen as taboo. This stems from a belief that shapeshifters are often murderers and thieves; committing crimes in one form and then going unnoticed in another form.
- Magic is limited by the people who use it. Even the most talented of magic users are not almighty miracle workers. Magic is also limited by the user's energy. If a magic user is tired or hungry, that would effect their magic. A magic user can only perform so much magic before fatigue sets in.

(Note: Magic is not necessarily limited to the specific abilities that are listed, so if your character has different abilities, that doesn't mean they're out of place in this world.)


- White/Light Magic -
This includes healing, purification, and light spells. People who can use white magic cannot use black magic.

Healing - These powers can range from being able to heal minor scrapes to being able to heal near fatal wounds if one is experienced enough.
-Even the most experienced, talented healers cannot bring back the dead.
- Healing magic cannot be cast on one's self other than very simple first aid

Purification - This is a way to exercise shadelings that plague humans, animals, or the land itself.
- When Purification and Healing are combined, this can also be a way of healing illness. This wouldn't be a way of say, curing cancer, but it can help alleviate symptoms and improve quality of life.

Light - Powers of light summoners can be as simple as being able to light up a cave or to weaken demons or even destroy shadelings.

- Black/Dark Magic -
This includes destruction magic and shadow magic
People who use black magic cannot use white magic.
- Black magic does not automatically mean evil. One of the realm's most kind-hearted, beloved kings was a black magic wizard.
- Black magic does have the most social stigma because it is fearsome and destructive.
- There are fewer wizards that use black magic versus white magic or elemental magic.
- Many who have these abilities choose not to use them at all because they fear it, but even these abilities may be used for good by the right people.
- Advanced practice of these magics are forbidden in all civilized countries.
- Most black magic users do not use magic at all or rely instead upon elemental magic.

Destruction - This power is like a bomb of black magic.
- At its weakest, this ability creates a powerful blast that stuns anyone it hits. It creates a feeling of dread.
- At its strongest, the blast can make everything and everyone it hits crumble to dust.

Shadow - Power to control dreams and nightmares.
-Advanced wizards can manipulate the shadows of living beings like a puppet.


-Elemental Magic-
These include the ability to summon and control Fire, Water, Air, and Earth.
- White magic or black magic users can also have the ability to use Elemental magic. Generally speaking, dark magic users who use elemental magic will be more powerful than white magic users.
- Elemental magic can be combined with white magic. An experienced healer/elemental user can make a healing flame or a healing potion from water, for example.

Neutral Magic/Abilities:

Other magical abilities include levitation/flight, the power to create illusions, and shapeshifting magic. These abilities are rare in humans, but common place with some species.
- Specifically to shapeshifting and levitation: The rare humans who are capable of using these abilities usually need unique magical objects to cast use these spells. There can be exceptions to this but these people would be exceptionally rare.

- Fairies and other species use illusion magic to keep people away from their homes or to give themselves the appearance of different creature without using shapeshifting magic.
- People have used illusions to trick people in a way that has caused harm or death. This can be difficult or impossible to trace back to the caster. Because of this, society tends to be wary of known illusion magic users.

- Shapeshifting magic is almost always used for the shapeshifter to freely change their own form from one species to one other species. An example being a dragon that can change into a human or a human that can change into a bird.
- This is complicated magic and the ability to turn into more than one creature is incredible. It's common for people with shapeshifting magic to be so bad at it, they can only manage features such as ears or a tail
- Shapeshifters who can alternate between multiple forms usually have a limited catalog of creatures they can transform into. Somewhere around five being the human limit, even for advanced sorcerers. (There may be exceptions)
- Shapeshifters who can alter the forms of other individuals are extremely rare and this magic is forbidden in all civilized countries.
- Most sorcerers who can use shapeshifting magic chose not to practice it. Those who do tend to keep a low profile and value their secrecy.
- There are potions that can be used to take a suspected shapeshifter out of its form. These are painful and like the equivalent of having acid poured over one’s body.
- In the past, it was not uncommon for small suspected shapeshifters, such as a rodent, cat, bird, or dog shapeshifters who committed criminal acts to be caged in a small rocky prison where the Potion of Truth would be poured on the animal. If it were truly an animal, it would remain so though likely die from the pain. If it were human, they would be forced out of their transformation inside a space too small for their body. This punishment is now largely viewed as barbaric, though some towns still practice it. Some kingdoms mark criminal shapeshifters by removing their right hand or thumbs.





Some people have the ability to see what others do not see. This power is known as soul reading, and it can be used to view "souls" and their magical alignment/abilities.

- This power is stronger with some people than others. One doesn't need to be able to use magic to be a soul reader.
- Using this ability and calling out someone's magical alignment in public without permission is extremely taboo.
- Some people with this power can also see shadelings that may not normally be seen. They can also see if a shadeling is plaguing a living creature.
- Soul Reading is a rare ability and people with this power may not even realize that they have it or know what they are seeing. Throughout history, people with this power have been thought to be insane because they fear things that other people would say aren't really there.
- Nearly everyone in the world has at the very least some weak form of this ability. Someone may briefly see a shadleing out of the corner of their eye and believe it's an eye floater.



Non-human magic:

High elves are capable of using nature manipulation magic. They can make flowers bloom and plants grow quickly. White magic is rare among high elves, but it is common for elves to carry seeds of healing plants and herbs which they can quickly grow when needed. While nature magic seems completely benign and even beneficial, it can be used in dangerous ways. They can cause moss or fungi to spread and spore which, if inhaled, may be lethal. Some elves are able to bend the trees to their advantage or attack enemies with vines. Fairies, wood elves, and wood trolls also use nature magic and have an even greater capacity than high elves.


---------------------------
Shadelings and Demons
---------------------------

Shadelings are demonic essence. Their physical form lies between energy and matter.

Dark magic such as destruction works by using this energy. Shadeling energy can be thought of like magic or anti-magic.

The weakest shadelings manifest physically as tiny fly-like or flea-like particles that tend to torment living creatures. Groups of these particles can also embed themselves inside of living hosts like parasites. Shadeling infestations can cause madness in both animals and humans. If enough shadeling energy amasses together, a demon is created, destroying the host.

Demons are a major threat and something that all Audalanians are familiar with, at least through stories.

Entire villages have been wiped off the map by shadeling outbreaks. The most notable of these is Kuvilos, a once bustling port city that was destroyed two years ago. During this time, there was a particularly terrible outbreak of shadeling energy which has thankfully subsided. Still, people rightfully fear demons and the potential for another outbreak. Some purification magic users offer their services as shadeling exterminators. Other white magic such as lighting and healing magic also has an effect on shadelings. Two years ago there was a very dangerous, widespread outbreak of shadelings, but that has since subsided. They are still a threat however.


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Faestones
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Faestones are powerful artifacts that are naturally found only around the three Great Trees. Because they are so difficult to get to and fiercely guarded by fairy kind, these stones are far rarer than gold in the human realms and are thought of as myth or a fairy tale.

There are various types of faestones.

Some stones are connected to the lives of the pixies that live around the trees. While these pixies appear to be made of nothing but pure magic or light, these stones are effectively their physical body. Anyone who holds one of these stones has access to the magic it is connected to. Some faestones allow a person to use powers they would not normally be capable of.

While one stone may allow a person to teleport to a different location, a different stone may have an elemental power. One stone may send a person's body back in time. Another stone may simply have no power other than vaporizing whoever uses it.

There are countless possibilities of powers different stones may possess, but they are extremely dangerous, unpredictable, and all but completely unknown to humans, and other races outside the fairies.

Using these faestones may result in the stone breaking, cursing the holder. The nature of such curses is largely unknown due to the extreme rarity of the stones. The only known case of this happening was when a half-troll (human to troll shapeshifter) overused a warp stone (a faestone with teleportation powers), causing it to explode and implant stone shards in her hand, arm, and body. Though these stones were mostly removed, one of her eyes was effectively replaced with a faestone. Curiously, the only thing she can see out of that eye is The Faetree; the tree where the now broken faestone was obtained.

These small pixie-linked faestones are not the only type of faestones.

There are large faestones that exist that are linked directly to the Great Trees and are sacred to the fairy race. It has been stated that the Great Trees and, by association, Audalania itself came from three faestone "seeds".

There are stones the size of boulders that can be walked through to reach the different trees or anywhere else in Audalania. There are also stones that are connected to alternate dimensions and shadeling voids.

If the Spring Tree (or any of the other Great Trees) languishes, so would the the faestones. This means that the pixie lights that hover around the Great Trees would go out and the use of faestones would be even more unpredictable and likely to fail.

Stat tracking
2 years, 8 months & 10 days ago
8th Aug 2021 07:04

giphy.gif?cid=ecf05e47hm17rzubjpklg7rmfi5qbw0mp8pxkxbvs10w8pyj&rid=giphy.gif&ct=g


Xu staring stats 8/8/21

2,361 / 2,361 Health
1,378 Level
1,770 Charisma
2,159 Magic
2,218 Strength
2,217 Defence
2,221 Speed
1,709 Balance
1,707 Coordination
1,706 Stamina

80 Business Studies
28 Computer Science
64 Environmental
45 Humanities
32 Law
36 Molecular Science
41 Politics
42 Sociology

418 Art
422 Geography
416 History
420 Language
419 Maths
424 Music
419 Science
416 Science




8/15/21

2,413 / 2,413 Health
1,398 Level
1,787 Charisma
2,168 Magic
2,260 Strength
2,256 Defence
2,256 Speed
1,711 Balance
1,715 Coordination
1,709 Stamina

80 Business Studies
28 Computer Science
64 Environmental
45 Humanities
32 Law
36 Molecular Science
41 Politics
42 Sociology

420 Art
423 Geography
422 History
421 Language
422 Maths
426 Music
422 Science
416 Science







8/21/21

2,464/2464 Health
1,419 Level
1,801 Charisma
2,180 Magic
2,320 Strength
2,314 Defence
2,321 Speed
1,726 Balance
1,730 Coordination
1,729 Stamina

80 Business Studies
28 Computer Science
64 Environmental
46 Humanities
32 Law
36 Molecular Science
41 Politics
42 Sociology

421 Art
423 Geography
424 History
424 Language
425 Maths
427 Music
423 Science
419 Science





8/28/21

2,539/2,539 Health
1,441 Level
1,821 Charisma
2,191 Magic
2,381 Strength
2,380 Defence
2,376 Speed
1,755 Balance
1,757 Coordination
1,754 Stamina

80 Business Studies
28 Computer Science
64 Environmental
46 Humanities
32 Law
36 Molecular Science
41 Politics
42 Sociology

423 Art
424 Geography
427 History
426 Language
425 Maths
429 Music
423 Science
420 Science



9/4/21

2,575/2,575 Health
1,463 Level
1,832 Charisma
2,217 Magic
2,407 Strength
2,412 Defence
2,412 Speed
1,762 Balance
1,762 Coordination
1,774 Stamina

80 Business Studies
28 Computer Science
64 Environmental
46 Humanities
32 Law
36 Molecular Science
41 Politics
42 Sociology

431 Art
425 Geography
428 History
427 Language
431 Maths
432 Music
425 Science
420 Science




9/11/21

2,627/2,627 Health
1,519 Level
1,846 Charisma
2,236 Magic
2,453 Strength
2,450 Defence
2,455 Speed
1,806 Balance
1,793 Coordination
1,804 Stamina

80 Business Studies
28 Computer Science
64 Environmental
46 Humanities
32 Law
36 Molecular Science
41 Politics
42 Sociology

432 Art
425 Geography
428 History
428 Language
434 Maths
432 Music
426 Science
424 Science



9/18/21

2,692/2,692 Health
1,552 Level
1,861 Charisma
2,248 Magic
2,502 Strength
2,504 Defence
2,501 Speed
1,828 Balance
1,808 Coordination
1,833 Stamina

80 Business Studies
29 Computer Science
64 Environmental
46 Humanities
32 Law
36 Molecular Science
41 Politics
42 Sociology

434 Art
431 Geography
430 History
430 Language
437 Maths
434 Music
426 Science
424 Science






10/2/21

2,779/2,779 Health
1,596 Level
1,907 Charisma
2,273 Magic
2,566 Strength
2,560 Defence
2,564 Speed
1,869 Balance
1,842 Coordination
1,870 Stamina

80 Business Studies
29 Computer Science
65 Environmental
46 Humanities
34 Law
36 Molecular Science
41 Politics
42 Sociology

443 Art
431 Geography
430 History
430 Language
437 Maths
442 Music
431 Science
426 Science





2,819 / 2,819 Health
1,621 Level
1,918 Charisma
2,295 Magic
2,599 Strength
2,592 Defence
2,600 Speed
1,877 Balance
1,859 Coordination
1,885 Stamina

80 Business Studies
29 Computer Science
65 Environmental
46 Humanities
34 Law
36 Molecular Science
41 Politics
42 Sociology

443 Art
442 Geography
431 History
420 Language
436 Maths
438 Music
431 Science
428 Sports





10/16/21

2,867 / 2,867 Health
1,635 Level
1,948 Charisma
2,306 Magic
2,618 Strength
2,613 Defence
2,612 Speed
1,877 Balance
1,880 Coordination
1,896 Stamina

80 Business Studies
29 Computer Science
65 Environmental
46 Humanities
34 Law
36 Molecular Science
42 Politics
42 Sociology

444 Art
445 Geography
431 History
443 Language
446 Maths
446 Music
432 Science
433 Sports

...
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